Artura Morgana

Artura Morgana was the leader of Black Claw. He was hired to protect Aal Ossiss.

Background
Artura Morgana was born circa 63 BBY to Beatrice and Lyle Morgana. His mother died when he was very young, and his father was a petty criminal and outlaw, who was arrested for larceny in 52 BBY when Artura was 11 years old. At some point, Lyle was killed and Artura witnessed it, donning his hat afterward.

Around 49 BBY, Artura was picked up by Dutch van Derlindia and Hosea Matthismum. Viewing him as a surrogate father figure, Arturia came to share Dutch's vision of a life lived free from the constraints of civilization and the rule of law, becoming one of the first members of the Van der Linde gang. At some point during his youth, Artura met a girl named Mary Gillis and the two were deeply in love. However, Artura's preference for a life of crime and the prevalent disapproval of Mary's family caused their relationship to fall through.

At some point later, Artura met and slept with a young waitress named Eliza, resulting in her becoming pregnant with their son, Isaac. Eliza knew what Artura was, but accepted whatever support he offered to her and their son, as well as personal involvement in their lives. Artura would visit Eliza and Isaac every few months and stay with them for days at a time. One day, Artura arrived at their home and saw two crosses outside. Artura knew immediately that they were both dead, and later learned that they were killed by robbers, all for ten creddits. The incident hardened Artura ever since and he never truly coped with the pain.

Before the Battle of Felucia
After a botched space heist, Dutch and the gang are forced to flee Corelia and attempt to cross the galaxy west to evade law enforcement. Not long after relocating to Colter, Dutch and Arthur go looking for either John Marston or Micah Bell, who went scouting. Arthur and Dutch find Micah, who tells them of a canteen which appears to have a party going on inside. They stop at a Canteen to ask for help, where they encounter members of the Brosoca Boys. After meeting them, a blaster fight breaks out, which results in the deaths of the Brosocas'. After looting the ranch, they encounter Sali Adleri, whose husband was killed by the enemy gang. Feeling bad for her, they bring her back to camp. Not long after returning, Artura is asked by Abigail Roberts to find John Marston, who has gone missing. Artura and Javier Escuella find John seriously wounded from being attacked by wolves, and bring him back to camp.

The gang decides to attack the Brosocal camp, which is situated nearby according to a Brosoca they interrogated at the Canteen. The gang attacks the camp, and after defeating them, find dynamite and information about a train belonging to Leviticus Cornwall that the Brosocas intended to rob. On their way back to Colter, they come across a Brosoca that they previously saw being reprimanded by Colm. Artura volunteers to catch him and succeeds, with the Brosoca (whose name is Kieran) being imprisoned at the gang's camp and given no food.

Artura also ventures out with Charles Smith, to find some food. Charles gives Artura a baster rifle and tells him that he'll have to use it, due to the hand injury which Charles sustained during the failed space robbery. The two share a friendly conversation, discussing their history both in and outside of the gang, while Charles provides Artura with some hunting tips. Artura manages to take down two space-deer, and so he and Charles return to camp with enough food to last the gang for the next few days.

In order to fund their escape from the mountains, Dutch has the gang rob the Cornwall ship. However, the detonator that the gang planned to use fails, and so they have to chase after the train. Artura, Lenny and Javier jump onto the ship from above, although Javier falls off immediately and Lenny also slips but manages to grasp onto the escape pods. After Artura helps him up, the two manage to fight their way through the train and slay most of the guards, before the rest of the gang arrives and finishes off the remaining few. The gang then use dynamite to enter the private car, where they manage to find some highly-valuable state bonds. Dutch then leaves Artura to deal with the last three guards as he wishes, all of whom had surrendered; their fate is therefore left to the player. After dealing with them, Artura rides back to Colter.